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Lesser Silt/Sun Paraelementals

Climate/Terrain:
Frequency:
Organization:
Activity Cycle:
Diet:
Intelligence:
Treasure:
Alignment:
No. Appearing:
Armor Class:
Movement:
Hit Dice:
Thac0:


No. Of Attacks:
Damage/Attacks:


Special Attack:
Special Defenses:
Magic Resistance:
Size:

Morale:

Level/XP Value:

Silt
Any silt
Rare
Solitary
Any
Silt
Low (5-7)
Nil
Neutral
1
4
6
2, 4, or 6
2 Hit Dice: 19
4 Hit Dice: 17
6 Hit Dice: 15
1
2 Hit Dice: 1-8
4 Hit Dice: 2-16
6 Hit Dice: 3-24
See below
+1 or better weapon to hit
Nil
S-M (2-6’)
Height = HD
2 HD: Steady (11-12)
4-6 HD: Elite (13-14)
2 Hit Dice: 420
4 Hit Dice: 650
6 Hit Dice: 975
Sun
Anywhere above ground
Rare
Solitary
Any
Sunlight
Low (5-7)
Nil
Neutral
1
4
Fl 18 (A)
2, 4, or 6
2 Hit Dice: 19
4 Hit Dice: 17
6 Hit Dice: 15
1
2 Hit Dice: 2-12
4 Hit Dice: 3-18
6 Hit Dice: 4-24
See below
+1 or better weapon to hit
Nil
S-M (2-6’)
Height = HD
2 HD: Steady (11-12)
4-6 HD: Elite (13-14)
2 Hit Dice: 420
4 Hit Dice: 650
6 Hit Dice: 975

Lesser Silt Elemental
The lesser silt elemental appears as a vaguely humanoid shape formed entirely of silt. It has no features, and seems to enjoy its alien appearance. It has no legs but rather rolls on a body of loose silt.
Combat: The lesser silt elemental can travel freely through silt and loose sand. It has a devastating attack that it uses as a last resort. The lesser silt elemental can leap at an opponents head, require a Called Shot. If it hits, it slowly oozes into his mouth, causing suffocation as per the drowning rules in the Player’s Handbook.

Lesser Sun Elemental
The lesser sun elemental looks like a floating ball of light, and can often be mistaken (over great distances) for a torch. The lesser sun elemental has two deep red eyes near the center of its form, which appear like sun spots.
Combat: The lesser sun elemental can fire a blinding beam of sun at its opponents. This attack deals the same damage as its normal routine, but can be fired up to 30 feet. If an opponent is struck by the lesser sun elemental in hand-to-hand combat, then they must make a save versus spells or be blinded for the next 2 rounds.

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